directory TUTORIAL: Information

INTRODUCTION . DATA . RULES . CODES . UNCERTAINTY . CONTEXT


RULES

A rule is a constraint that guides a process in producing a particular pattern. That is, a rule is a prohibition. It specifies something that the process cannot do. Although this sounds as if it would be restrictive, in fact it is not. Any one rule prohibits only one action; the process is free to do anything else.

Small numbers of rules produce simple patterns. For example, given an area of space to be colored, the pattern of Figure 1 can be produced by a single rule:

rules for greys While the pattern of Figure 2 requires three rules:

And the pattern of Figure 3 requires five rules:

The more complex the pattern, the larger the number of rules needed to reproduce it. Human communication appears to be a very complex process, so it would not be surprising to find that it is constrained by a large number of rules.

A rule is a constraint on a process -- that is a requirement that some action be prohibited from happening. The previous examples have presented rules written as negative constraints. This was done to avoid confusion between the idea of a "rule" and the idea of a "command."

It is important to see that rules are not commands. They do not tell anybody what to do; instead, they specify what is illegal, or out of bounds. People are free to do whatever they wish to do within the rules.

However, the rules presented above could just as easily have been written as positive constraints. For example, the rules for Figure 3 could have been presented this way:

Because it is sometimes convenient to do it one way and sometimes convenient to do it the other, this tutorial will express rules in either form. The important thing to remember is that a rule is not an order that tells someone what to do; it is a guideline that prohibits some things but allows everything else.

As an example, consider the object known as a "mobile."

mobile
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In this case a pattern is formed by the position of a set of colored objects in space. Each different position that the objects take up is a different pattern. Each object hangs on a piece of thread from one of the mobile's arms. The arms and string are the rules of the mobile - they act as constraints and keep the objects' motion limited to certain orbits. Although the objects are constrained from moving up and down, and from moving beyond the boundaries of the bars, they may move to any other point, and this permits an very large number of different patterns to appear.

exampleRules used in playing cards

As a practice exercise, consider the rules that might be found on a U.S. highway:

Explain how these rules act to constrain the movement of traffic, and give examples of the kinds of patterns that they permit. q3007

In each of these cases, the rules bring an organization to the movement of the objects. They limit movement, but in doing so they produce a structure that allows the system to exist. This notion of a structure within which a process may produce certain patterns is fundamental to many of the theories that seek to explain human communication. The next section describes one of the most important kinds of communication structure: the code. q3016

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CODES

The earlier discussion of patterns demonstrated that each pattern had two things in common:

nod and shake

From now on the objects will be called elements, and each set of elements will be called a paradigm.

The next illustration shows a paradigm of two elements:

A code is a set of rules that translates one paradigm into another. For example, in American culture the physical "nod, shake" paradigm often is translated into a mental "yes, no" paradigm. A head "nod" translates into the concept "yes," while a head "shake" translates into the concept "no."

A map is a table or diagram that shows all possible translations of a code. For example, a map of the code we have just described might look like this

HEAD MOVEMENT CONCEPT
shake "no"
nod
"yes"

Next, consider a more complex code. Imagine that a person walks into a noisy, busy taco stand to order three tacos to go. The person behind the counter says "Tacos?" and the person ordering nods her head and holds up three fingers. What code is in use here?

Clearly, the paradigm has been expanded to contain seven elements: head nod, head shake, one finger, two fingers, ... and so on up to five fingers. The map of the code might look like this

HEAD MOVEMENT
NUMBER OF FINGERS
CONCEPT
shake
none
"no"
nod
one
"yes; one"
nod
two
"yes; two"
nod
three
"yes; three"
nod
four
"yes; four"
nod
five
"yes; five"

When elements from a paradigm are combined with one another to form new elements, the new elements are called syntagms. That is, the collection of all of the available singular, fundamental elements is called the paradigm, and the compound elements that are constructed by combining the singular elements are called syntagms.

In this example, a head nod is an element of the paradigm, as is the holding up of one finger -- the result of combining the two into "a head nod and one finger" is a syntagm. Similarly, "a head nod and two fingers," "a head nod and three fingers," and so on are also syntagms that are used in this code.

SUMMARY

Communication in its simplest form requires only that a signal travel from a sender to a receiver. However, if the sender wants to transmit a particular thought or idea to the receiver, then there must be a way of matching the contents of the senders mind with the contents of the receiver's mind. This is the role of the code.

Until two people share a code, they are not able to communicate meaningfully with one another. The full power of codes will be seen in the Signs and Language section of this tutorial. The next section describes how the use of codes can produce information.

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